![]() ![]() The puzzles themselves are varied, with some you can breeze through and others that will severely vex your deductive reasoning. Multiple connections to The Secret World are found within the puzzles and story as well, with some great hidden Easter egg referencing that game since it shares a publisher with Moons of Madness. Instead, reference documents can be found in the game environment. Like in horror MMO The Secret World, some of the puzzles in Madness rely on real-world knowledge (such as the periodic table of the elements), although in this case, they don't make you alt+tab to look up info. Remember Matt Damon's iconic "I'm gonna have to science the shit out of this" line from The Martian? Yeah, the harsh nature of living on Mars is the real enemy here. In fact, you could play the whole game from beginning to end without dying, and there aren't any crazy, gory death animations, such as in games like Outlast. Difficulty is solely found in its puzzles, rather than evading the monsters. There sadly aren't a ton of chase sequences in the game either, making Madness more of a slow burn. And even if they did, firing it would be suicide since it would breach the walls and let in the void of space. It's not like anyone would have a gun on a near-future Mars research colony to begin with. That being said, the setting makes Moons of Madness one of the few instances where defenseless horror actually makes sense. While there is some quasi combat (read: glorified quick-time events) involving a crowbar about halfway through the game, this is the type of game where you are either learning terrible secrets or running from the bad guys. The bulk of the game consists of learning back story through journals and emails, (some) banter between the members of a secret Mars mission, and a variety of puzzles, which act as keys for unlocking "the next area." This is, most emphatically, a walking simulator with some puzzles, and you need to know that before you start playing. While Layers Of Fear features multiple unlockable endings and has a range of collectibles to discover to increase replay value, there's none of that here. ![]() However, it's even more linear and straightforward. The gameplay loop is more akin to something like Layers Of Fear but set in space. It doesn't have the RPG elements found in Call Of Cthulhu 2018 or the open-world investigative mechanics from The Sinking City. It isn't an action game - or even really a survival horror title. Let's start off by explaining what Moons of Madness isn't. Moons of Madness Review: What am I Playing?Ĭan't say I expected to have to remember the periodic table while battling horrors on mars. I'm looking at you, game mechanics that weren't apparent from early teasers. Make no mistake, Moons of Madness will be exactly what a certain segment of horror fan is looking for, but it does come with some major limitations. ![]() After finishing a full playthrough, I can confidently say it's worth playing, even though the end result is a bit of a mixed bag. As the resident cosmic horror fan, this is one I've had my eye on for a long time. ![]()
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